Loading Events

« All Events

  • This event has passed.

Introduction to platform game design: DIY and experimental approaches to game authorship

Sat, February 8, 2014 @ 11:00 am - 5:00 pm

**NOTE: This workshop is open to KMD Collaborative Program Students and iSchool Students ONLY**

Instructor: Sandra Danilovic, PhD Student

Game design is a form of artistic practice. This 6-hour, hands-on workshop introduces the workflow of platform game design and DIY game development by exploring the innovative possibilities of interactive media. Creativity and experimentation with the interactive affordances of games is the main objective of this workshop. We begin with a short introduction to the history of video games and genres, including mainstream and experimental digital games. We brainstorm the game concept and game story, followed by game mechanics and simple game level design. Acquisition and/or creation of game design assets such as graphics, icons, audio and music is discussed in relation to graphic design software, aesthetic/conceptual approaches, and copyright issues. Finally, we plunge into a practical exercise developing game concepts on computer workstations.

This workshop consists of hands-on instruction and group work using Game Salad and/or Twine game design software. Game assets (graphics, icons, music/sfx, backgrounds, etc.) will be supplied using Dropbox. A selection of game ideas, genres, and concepts will also be provided. Participants are encouraged to bring their own game ideas to this workshop. No prior programming or graphic design skills are required.

Learning objectives:

  1. Basic understanding of platform game development, design and workflow
  2. Basic proficiency in conceptual and aesthetic considerations for platform game design (ex: game idea, story, characters, visual and level design, game mechanics, and audio/music)
  3. Acquisition of basic software skills
  4. Introduction to creative experimentation with game genres and concepts
  5. Introduction to the iterative and collaborative process of game development and design that is paramount to this artistic practice

This workshop was made possible by the combined efforts of KMDI, Tech Fund, and Information Services.

Open to KMD Collaborative Program Students ONLY – contact z.jaremus@utoronto.ca to reserve a spot **

Details

Date:
Sat, February 8, 2014
Time:
11:00 am - 5:00 pm

Venue

Claude T. Bissell Building – Room 224/225
140 St. George Street